What my grandfather taught me about social media

  It’s been more than 2 years that my grandfather created his first Facebook account. It may not sound something extraordinary, but what called my attention was his purpose. My grandfather is full of life. He loves people, social events, music, his students and his family. He uses Facebook to basically stay in contact with 

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What I’ve learnt from my first Hackathon

Last month I was invited to participate to a Hackathon through universities in the UK. Hackathons normally take around 24 hours and you and your team need to solve a specific problem during this time, eating sweeties and working like crazy – with not too much sleep. Technically is not very different from working hours in 

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Storyboarding: a tool for game user experience research

User experience research is a field in design that includes research methods, iterations, insights and maps of experiences. A lot has been done regarding the evaluation of interactive environments, including the analysis of the gameplay experience. There are a lot of tools that can be used to collect relevant data from users, like physiological methods 

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Let’s create better questionnaires (or just get rid of them)

Why do some questionnaires or surveys suck? This seems to be the most boring method to get data from people. Usually part of academic world, questionnaires and surveys are just… not engaging. I’m saying this because since I started my PhD, I’ve been interviewed, answered to questionnaires and had to publish some questions. However the 

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It’s all about flat, and I’m sick of it

The widely expected day that Apple would launch new features has come. The Apple’s annual WWDC conference brought lots of suprises for the community. The most commented fact was that iOS7 has been completely redesigned, becoming flatter… And…. I must say that it seems that everyone just got interested by the flat interface. I believe 

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