Colour blind mode: a way to include more players into the game

Playing a game is more than just connecting your devices with a new system. It’s being part of a context that makes sense, a magical world, full of new experiences, stories, characters and challenges. For a game designer, it shouldn’t be different. In the book Rules of Play, the authors Salen and Zimmerman argue that 

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Creating meaningful interactions through games [#isa2012]

Yesterday, I posted about Prototyping experiences. Last week we had a conference about interaction design(#ISA2012) in São Paulo and I decided to make separated posts about the talks. During the third talk of the day, Olli Leno, explained why the future of games is emotional and how we can relate experiences and cognition. Meaningful playability 

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