Attitudes, behaviour… but what if we could look at player UX through agential realism?
This morning I’ve read the article published on the NNG website on Attitudinal vs. Behavioral Research in UX. In the […]
Design Researcher, UX Designer & Educator
This morning I’ve read the article published on the NNG website on Attitudinal vs. Behavioral Research in UX. In the […]
It has been a while since I’ve mentioned or discussed the concept of engagement and that relates to a paper […]
For the 2022 module on Iterate and Prototype for game design students, we have continued to use LEGO as material […]
Oh, if you have the right answer, please let me know! After being at a super valuable workshop about HCI […]
Hello, world again! I’m back! Look at these colours! This article has now been updated after my second child, so […]
And the year is 2020. We’ve been hit by the global pandemic and suddenly we had to move all our […]
The year was 2018, but I’ve attended a Hackathon supported by the Winchester City Council. The event was at the […]
If you think that just translating a game is enough, you might be wrong. Game localisation is the adaptation of some aspects of game design to suit one particular public, usually defined by cultural demographics. Game localisation goes beyond translation.
What should we be expecting from 2020? Well, every year we need to start with predictions and trends because this […]
This week we had the opportunity to go to the Women in Games conference (10th anniversary!) in London and that […]