Playing a game is more than just connecting your devices with a new system. It’s being part of a context that makes sense, a magical world, full of new experiences, stories, characters and challenges. For a game designer, it shouldn’t be different. In the book Rules of Play, the authors Salen and Zimmerman argue that
The widely expected day that Apple would launch new features has come. The Apple’s annual WWDC conference brought lots of suprises for the community. The most commented fact was that iOS7 has been completely redesigned, becoming flatter… And…. I must say that it seems that everyone just got interested by the flat interface. I believe
First, let’s paint a scenario. People are getting information from web every day and since then, this content seems to be shaped for them, according to their previous choices. With this, people that have the same interest are meeting up and sharing experiences. Also web companies are giving people tailored services, based on their profile.
Everyone is running. Competitions are happening all the weekends and people that used to be sedentary are now moving their body and burning calories. The competitions became a party where people meet each other and share their new accomplishments. Is this the consequence of the healthy apps rise? Why is that happening now? Mobile and
This week people were talking about the imminent end of the smartphone Era, driven by the launching of Google Glass and Microsoft’s version of the same object. Mobility The smartphone Era exists because we are living a moment that mobility is a reality. We are accessing data everywhere from a variety of devices, that could
Art doesn’t have a final objective. However, it starts a sensitive and metal experiences overflow with itself. We will always look for a reference inside our repertoire or even add more interactive patterns to our lives. This article intend to build a parallel between the moment we try to learn and understand the masterpiece and
Today’s post it’s about microinteractions and the importance of the details. Last week we had a conference about interaction design (#ISA2012) in São Paulo and I decided to make separated posts about the talks. Microinteractions are the way we experience detailed events. So, when we try to approach a design process with attention to details,
Yesterday, I posted about Prototyping experiences. Last week we had a conference about interaction design(#ISA2012) in São Paulo and I decided to make separated posts about the talks. During the third talk of the day, Olli Leno, explained why the future of games is emotional and how we can relate experiences and cognition. Meaningful playability