games

Colour blind mode: a way to include more players into the game

Playing a game is more than just connecting your devices with a new system. It’s being part of a context that makes sense, a magical world, full of new experiences, stories, characters and challenges. For a game designer, it shouldn’t be different. In the book Rules of Play, the authors Salen and Zimmerman argue that 

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Storyboarding: a tool for game user experience research

User experience research is a field in design that includes research methods, iterations, insights and maps of experiences. A lot has been done regarding the evaluation of interactive environments, including the analysis of the gameplay experience. There are a lot of tools that can be used to collect relevant data from users, like physiological methods 

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Why is everyone running?

Everyone is running. Competitions are happening all the weekends and people that used to be sedentary are now moving their body and burning calories. The competitions became a party where people meet each other and share their new accomplishments. Is this the consequence of the healthy apps rise? Why is that happening now? Mobile and 

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Creating meaningful interactions through games [#isa2012]

Yesterday, I posted about Prototyping experiences. Last week we had a conference about interaction design(#ISA2012) in São Paulo and I decided to make separated posts about the talks. During the third talk of the day, Olli Leno, explained why the future of games is emotional and how we can relate experiences and cognition. Meaningful playability 

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